Commit Graph

71 Commits

Author SHA1 Message Date
197156067d rename error_hangling to error. Also add the needed SDL code in main.c 2025-02-13 15:40:39 +01:00
8b5c4429c8 fix: error really should exit immediately when called 2025-02-13 15:33:23 +01:00
6f483cb0f5 make basic header files. 2025-02-13 15:31:10 +01:00
26deaa0e6c create extra files 2025-02-13 14:53:29 +01:00
a91f26259e implement / re-implement error-handling 2025-02-13 14:51:01 +01:00
70413c38c8 setup base project (removing everything) 2025-02-13 13:07:20 +01:00
14bedd9bcd don't use a union for colour8 bitfield as it's unpredictable 2025-02-13 13:01:40 +01:00
75beda5b23 move the SDL renderer colour setters to the header files and fix some documentation 2025-02-12 18:59:58 +01:00
ef3aa869ec add inline function definitions 2025-02-12 18:54:09 +01:00
0b8564bbaa add more american macros 2025-02-12 17:58:01 +01:00
3687f0076a add colour definitions 2025-02-12 17:56:28 +01:00
f4274807cf change the void pointer out for a uint8_t in default game data 2025-02-12 17:45:20 +01:00
5acabfbb5e preform audio rework to allow for dynamic audio allocation upon new audio being played and also include the amount of miliseconds that a given fragment occupies 2025-02-12 17:44:15 +01:00
78a231a4f2 rename most types to lowercase, shuffle things around about definition-wise and added more default definitions 2025-02-12 17:41:59 +01:00
5337252be3 update build system to provide more warnings 2025-01-26 11:38:33 +01:00
85f3a73409 fix: pedantic warnings 2025-01-24 19:50:31 +01:00
33fef67e3b reset main function to include parameters 2025-01-13 00:17:10 +01:00
dde1be55d3 SDL2/SDL.h -> SDL.h 2025-01-13 00:15:12 +01:00
264648601a re-comment the audio data loading, as it causes issues 2025-01-12 20:28:00 +01:00
d04c1e879c make various changes regarding code safety and stylistic choices 2025-01-12 20:12:43 +01:00
Quinn
659df362a4 added some files 2024-09-12 00:20:27 +02:00