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d7989c5918
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fix: wasn't initialising the window properly
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2025-06-26 10:54:52 +02:00 |
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937ecedfe3
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implement new code, and remove deprecated old code. Overal optimisation.
this code is currently broken, but this'll be fixed in a subsequent
commit
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2025-06-25 16:58:58 +02:00 |
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a202442853
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write some TODO comments
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2025-06-25 15:44:17 +02:00 |
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94cfbdcaad
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write code for a timing
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2025-06-25 15:41:58 +02:00 |
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a7d5f1bb2a
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write code for input handling
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2025-06-25 15:41:49 +02:00 |
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046f7affaf
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write code for window handling
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2025-06-25 15:41:44 +02:00 |
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fc2924d128
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add a type definition for SMID-style vectors
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2025-06-25 15:40:52 +02:00 |
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9fbc9e0f9a
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use common integer type in shapes.c/shapes.h, for decreasing namespace pollution
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2025-06-25 15:40:52 +02:00 |
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a50b39307a
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define type definitions for common integer types
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2025-06-25 15:40:52 +02:00 |
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6a1b4104cf
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rework audio handling, since it was flawed
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2025-06-25 15:40:52 +02:00 |
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b446a43738
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use tabs over spaces
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2025-06-25 15:40:52 +02:00 |
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3b306288e9
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rename "renderer" to "render"
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2025-06-25 15:40:52 +02:00 |
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7c20704990
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rename window io
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2025-06-25 15:39:23 +02:00 |
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bf62a60710
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remove broke option code
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2025-06-18 15:43:38 +02:00 |
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18243a23eb
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clean up code
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2025-06-18 15:43:38 +02:00 |
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8449c58ab5
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rewrite string accumilation to use a dynamic array instead of many reallocations
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2025-04-29 21:53:33 +02:00 |
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d925462c4d
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add some default options for testing
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2025-04-23 16:54:06 +02:00 |
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37d3a8e77f
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improve error handling
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2025-04-23 16:53:49 +02:00 |
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df249f1c35
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fix: checking incorrect memory adresses
also updated assertions and remove some in place of attributes
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2025-04-23 16:53:15 +02:00 |
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9f6f20f36c
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fix: invalid memory access due to dereferencing after indexing
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2025-04-23 16:53:15 +02:00 |
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f64db135a9
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use loaded options for selecting the colour
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2025-04-23 16:53:15 +02:00 |
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7ed37afdc5
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add some options and loading logic
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2025-04-23 16:53:15 +02:00 |
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aee02e3293
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fix path initialization
prefixed a `/` character for those I forgot.
And gave `opts` the `cfg` extension, so windows can handle it more
easliy
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2025-04-23 16:46:57 +02:00 |
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7c32e884f1
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fix: inverting compat access returns; not the expected return value
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2025-04-23 16:45:59 +02:00 |
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0fd2a88e0f
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add path initialization to main
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2025-04-23 16:45:59 +02:00 |
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e723dd63ff
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fix: when working with a partial buffer, returned pointers become invalid
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2025-04-23 16:45:59 +02:00 |
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c3406ca031
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add some notes
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2025-04-23 16:45:59 +02:00 |
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9f97d6b9fc
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ref: moved buffer processing into it's own function.
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2025-04-23 16:45:59 +02:00 |
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a7de449b9d
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fix: parsing fails for long comment lines
if the data was completed before the line did, and the line is longer
than the buffer. The rest of the line would be interperted as additional
data.
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2025-04-23 16:45:59 +02:00 |
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cd8e0ec68e
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fix: extra loops when val is found
when `val` was found, we continue looping, which is actually bad, since
the count will continue increasing, thus causing errors.
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2025-04-23 16:45:59 +02:00 |
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cf64cb078e
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add option parsing code
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2025-04-23 16:45:59 +02:00 |
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45e5ec9764
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begin adding options
added the basic framework of how options are loaded.
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2025-04-23 16:45:59 +02:00 |
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45d4f91bd9
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write code to improve handling of paths, to be more consistent.
I don't think I want to place the local data paths there...
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2025-04-23 16:45:59 +02:00 |
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2ef2586112
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add more nuanced platform flags to faccess
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2025-04-19 18:14:48 +02:00 |
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c01ce06307
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add macros for writing inline platform-specific expressions
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2025-04-19 18:14:48 +02:00 |
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abbb43ab50
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expand compatibility header to include path seperators
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2025-04-19 18:11:29 +02:00 |
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e1915429ca
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move pkg-config usage to be inside architecture definitions
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2025-04-18 21:23:24 +02:00 |
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76762dcc8e
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rename ARCH options to x86, rather than x86_64, since that's more accurate now
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2025-04-18 21:23:24 +02:00 |
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6583a9f5e0
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fix: include -fuse-ld for windows to handle dll's properly
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2025-04-18 21:23:24 +02:00 |
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1b36a53b24
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fix: remove duplicate architecture argument setting
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2025-04-18 21:23:24 +02:00 |
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da59b64a0b
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move compatibility code for file access from audio.c to compat.h
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2025-04-18 21:23:24 +02:00 |
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5145e43eaa
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make rotation movement seperate from regular movement
rotation often happens too fast and regular movement often happens too
slow.
Hence the split
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2025-04-17 09:59:30 +02:00 |
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38cb8011ef
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move timer data to static variables in the update function, rather than storing it in the gamedata.
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2025-04-17 09:53:07 +02:00 |
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1ee8c69d1b
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don't use exact integer types where it's not necessary
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2025-04-17 09:45:27 +02:00 |
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4bba7bda9f
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rework error.h
added nonnull attributes, removed gamestatus and other integers which
don't need an exact type, added restrict to all the pointers.
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2025-04-16 16:44:01 +02:00 |
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b2e2089a59
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improve makefile
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2025-04-16 16:42:57 +02:00 |
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86b1d9a617
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make font loading not required for the application to execute.
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2025-04-16 16:19:47 +02:00 |
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db98a96b87
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execute program in 32 bit mode, as we don't need that wide of an adress space
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2025-04-16 15:03:04 +02:00 |
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17a7502003
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don't store the rows on the heap; it works just fine on the stack
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2025-04-16 14:28:31 +02:00 |
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271d4e47d4
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semantic fix: include headers directly
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2025-04-16 14:17:53 +02:00 |
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