ef527ec640
fix: memory leak due to not unloading the audio
2025-04-16 14:05:59 +02:00
1b384af8e9
improved safety of renderer
2025-04-16 11:54:06 +02:00
0df7730838
fix: include header file directly and remove unused include
2025-03-25 12:02:02 +01:00
646629adc1
fix: use the audio device's channels, rather than the source's channels
...
yes, I know this is dumb, I knew something was wrong when I had to do it
that way, but I was dumb. Now... I'm still dumb, just slightly more
knowledgable.
2025-03-25 12:02:02 +01:00
9d41a2a65b
fix: move the S->MS conversion to the total bytesize, instead of it being the last operation.
...
due to if small audio fragments are divided trough integer division,
they'll evaluate to 0 miliseconds, which is inaccurate.
2025-03-25 12:02:02 +01:00
6aa4840777
improve comments for audio milliseconds computation
2025-03-25 12:02:02 +01:00
8bbcd29c56
add place sound effect
2025-03-25 12:02:02 +01:00
293a211d55
add "BUG:" comment
2025-03-25 12:02:02 +01:00
8a3245cd71
whitespace fix
2025-03-25 12:02:02 +01:00
77b0eb5a98
fix: use cvt.len_cvt for new length instead of cvt.len
2025-03-25 12:02:02 +01:00
a1dcb0a734
improve comments and error messages
2025-03-25 12:02:02 +01:00
54d3eb5785
fix: not checking SDL_BuildAduiCVT in case it failed
2025-03-25 12:02:02 +01:00
fbcc2984e9
make inputs less sensitive
2025-03-25 12:02:02 +01:00
f72949dc38
use new time system rather than the badly written old one
2025-03-22 23:51:51 +01:00
14c62914f0
add memory safety check for when initializing the rows
2025-03-22 16:28:31 +01:00
a46e48f603
add line number and file name to error log
2025-03-22 15:31:12 +01:00
60ae11de10
synchronise with the template
...
- use the version of audio management which doesn't crash the
application if something goes wrong
- include colour32
- update error management to be more reflective of the one defined in
the template
- modify the renderer functions to be more reflective of the template
- modify the game functions to be more reflective of the template (& use
a more failproof method of initializing)
- add gametime
- remove set_gamestatus logic and just use a run boolean in gamedata
- remove emscripten preprocessors as those haven't really been used
2025-03-22 15:29:42 +01:00
7fb624311f
use new error files
2025-03-22 12:08:47 +01:00
fccf1c6276
fix: did not include SDL2_ttf in new version
2025-03-22 12:08:47 +01:00
f5c1f8c343
don't require ARCH when cleaning
2025-03-22 12:08:47 +01:00
595336ad0c
touchups on the new error files
2025-03-22 12:08:47 +01:00
1abf9297ec
add new error files
...
add the error files from sdl_template.
they are called 'error' instead of 'errors'.
'error' shall replace 'errors' in a following commit
2025-03-22 12:08:47 +01:00
d44e99ade5
sync config files with template
2025-03-22 11:15:53 +01:00
bd904b5e32
some formatting fixes
2025-03-22 11:09:00 +01:00
a446368e56
add documentation files
2025-03-22 11:06:56 +01:00
25954afeea
fix: not updating text entirely
2025-02-17 00:41:59 +01:00
f30b8182b1
optimise text drawing function by only creating a new texture when necessary
2025-02-16 23:44:27 +01:00
2c5be9685c
fix: remove bitfield from union
2025-02-12 19:24:21 +01:00
0596f8d5d5
fix: forgot to rename renderdata to a lowercase variant
2025-02-12 17:29:34 +01:00
be3c796ec1
fix: lldb unable to connect to the program
2025-02-12 17:10:18 +01:00
f755f76636
make makefile output more readable and fix issues regarding debugging
2025-02-12 13:12:09 +01:00
5ad9be7bcc
fix: macros didn't have new struct name
2025-02-11 21:55:20 +01:00
e95e201116
fix: shape_ prefix to is_set
2025-02-11 21:54:23 +01:00
663e28f085
rename more typedefs to lowercase
2025-02-11 21:53:17 +01:00
8105d35272
add losing when the next shape overlaps the current one (just a basic quit)
2025-02-11 11:51:24 +01:00
4ed4e9522f
fix: not using renderer and timer directly
2025-02-11 11:45:58 +01:00
ecfe6b1452
add hardware acceleration
2025-02-11 11:45:28 +01:00
3b5b7bf15b
add game times
2025-02-11 11:45:19 +01:00
5db3519a87
add audio looping
2025-02-11 10:45:44 +01:00
95daac90dd
update audio player to use a linked list instead of an array.
2025-02-11 10:45:18 +01:00
9b98de0f89
increase memory safety of audio module & small optimisations
2025-02-10 17:21:29 +01:00
3fd7806e5f
code cleanup:
...
- rename typedefs to a lowercase variant
- change variable names to shorter variants
2025-02-10 12:28:05 +01:00
94ca7e3d08
rename Colour8 to colour8
2025-02-10 11:58:00 +01:00
94ff2d200a
add game music (very rudimentary and hacky)
2025-02-06 21:41:02 +01:00
67e34a0cb0
add font
2025-02-06 14:33:54 +01:00
65bc44ef12
add score increasement
2025-02-04 15:20:20 +01:00
319282b7c8
draw score text
2025-02-04 14:53:31 +01:00
9dad1a2db4
got text working
2025-02-04 14:11:40 +01:00
628f69330e
fix: rect pointers are not created from a newly initialized rect
2025-02-04 13:58:11 +01:00
6b17086936
code cleanup + add font support
2025-02-04 13:54:28 +01:00